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Caput Mundi: Enhancement of major archaeological sites using digital technology – Cloaca Maxima-hypogaea in Via Pescara, Via Lanza, Porta Maggiore, Privata Traiani, etc.

Caput Mundi Next Generation EU for touristic great events (Mission 1, Component 3, Investment 4.3)

Italy’s Recovery and Resilience Plan increases the number of accessible tourist sites in Rome, creating valid and qualified tourist and cultural alternatives with respect to the crowded central areas, as well as increasing the use of digital technologies, enhance green areas and the sustainability of tourism. The investment envisages six lines of interventions:
1. “Roman Cultural Heritage for EU-Next Generation”, covering the regeneration and restoration of cultural and urban heritage and complexes of high historical-architectural value of the city of Rome;
2. “Jubilee paths” (from pagan to Christian Rome), targeted to the enhancement, safety, anti-seismic consolidation, restoration of places and buildings of historical interest and archaeological pathways;
3. #LaCittàCondivisa, covering the redevelopment of sites in peripheral areas;
4. #Mitingodiverde, covering interventions on parks, historical gardens, villas and fountains;
5. #Roma 4.0, covering the digitalization of cultural services and the development of apps for tourists;
6. #Amanotesa, aimed at increasing the supply of cultural offer to peripheries for social integration.

The investment is financed by the Recovery and Resilience Facility by EUR 500 million and includes this project.
This project offers a unique immersive experience of archaeological sites using augmented reality, 3D rendering, and georeferenced VR technologies. By integrating these directly into screens and viewing devices, visitors can virtually explore the original, detailed appearance of these places. This innovative approach enhances understanding of the historical and cultural heritage, connecting tourists with the past. This project is financed by the Recovery and Resilience Facility with EUR 750000. Using augmented reality, 3D rendering and georeferenced, virtual reality advanced technologies, visitors will be able to see the original appearance of these places. This immersive experience will be the result of the integration of technology directly into the screens and vision devices.
The intervention will offer a unique experience, enabling visitors to explore these archaeological sites virtually with a detailed, realistic view of their original appearance. Through the use of innovative digital solutions, this important historic and cultural heritage can be better understood, providing tourists with new devices to connect with the past.